![]() As you go down, you'll see enemies in front of you. When you're close, fling a few grenades at the pillars to knock the tower out of commission.Īfter taking it out, turn about 45 degrees right, and you'll see a path that leads down the hill. Rush at the tower, but strafe as you do so. This time, you'll have to be a somewhat kamikaze. As you approach it, watch it carefully if you see the turret jump up a bit, it's spotted you, and is turning to attack. If you're on the right track, you'll soon see another (albeit squatter) tower with a turret. Now go straight, which is basically the left fork of the initial path. This time, after you hit the panel to open the door back to the ladder, you will not be attacked.Ĭlimb back up, and use the brown rocks on the right to get around the gas traps. Inside there is a vent, which leads to another WEC and more ammo packs. Once they're gone, enter the room that they opened for you, and you'll encounter three more in a computer area. Two groups of two will charge you, and grenades are the way to go. Enemies will appear from the door closest to the ladder. As soon as you touch the floor, an alarm will go off. This silo poses a slightly tougher challenge. To avoid getting killed, jump up to the black rocks to the traps' right, and hop your way around them. ![]() Another silo is at the end of this small path, but the way is blocked by those one-shot gas traps you've seen before. Proceed down the hill, and turn right at the fork. Blow that chunk out of the pillar with a grenade, and you'll collapse the tower and disable the turret. The cement is exposing steel rods, which isn't a good sign of construction. Once it's clear, check out the pillar to the right of the ramp that leads up to the tower. You may get jumped here by soldiers near the tower, but nothing you can't handle. If you're fast, you can actually stay outside its range. Run back to your original hiding rock, and QUICKLY jump to the rocks on your right. Now you have to deal with the turret on the tower again. Collect your loot, then ascend back to the open. If you take the door back from that room to the first, you'll be jumped by two guys, one of whom holds a rocket launcher. Press the panel to open a hatch on top, and use the ladder to get in it.Įxplore the little silo, and you'll find a WEC and a ton of ammo packs in the adjacent room from where you entered. A turret in a tower blocks your progress to the right, so instead, turn left. Drop down to the battle site (perhaps better called an open grave), and slowly circle the rocks clockwise (so the rock remains at your right). They move a little too quick to be sniped, but a few well-placed rockets or grenades should do the trick. Instead, head down the hill to your left.Īs you near the clearing at the bottom, a few soldiers will appear and open fire. Nearby is a ramp that appears to lead up, but the invisible wall of FPS games prevents you from exploring it. ![]() Head forward and bear right when a fork appears. You'll find yourself in semi-low health, so heal you as see fit. Yet again, you find yourself needing to pursue. Through his haze, he hears some soldiers find Karina alive, and they haul her off. Mason wakes up to the site of the train in a complete wreck. ![]()
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